Enoch: potion of haste, new ledgermen gear, and money Charles: bullets, explosives, tinkers tools, immovable rod, nice bottle of whiskey, pact gun, and notepad from belladonna Mazarin: caltrops Luminora: Echobrand emitting new black smoke

take Sal to alchemy station if time

  • add gilded playing card worth 500 gold pieces

arcane charms x3 blinkjack charm - when casting a teleporation spell or similar effect an enemy can be teleported with you forced charisma save, on a failed save you still teleported charm of aqua fortis - when dealing acid damage by a spell or effect on a nat 19/20 or if enemy rolls nat 1/2 on saving throw you reduce their ac by 1, last until dispells, stacks with other effects and other pearls (natural or worn armor) mythalium charm - level 3 - carries three charges that you can use to upcast spells, gain 1 charge ever dawn, can also cast spells into it to recharge

divine charms mark of fervor - when ytou target a creature will a spell or magical effect you may pick them up from prone charm of authority - you spells count as one level higher when an attempt is made to counterspell and dispell stigian star - grants access to the spell compelled duel, can cast using hit dice instead of spell slots, when casting a spell that debuffs a creatures, both of you make a wisdom saving through and on a failure you and/or the creature is taunted, can repeat save at the end of their turns

Primal charm charm of tether - gain the ability to cast warding bond once daily and can burn spell slots to cast it

tailsman that can hold 2 of any charm to each party member.

left wrist is

  • mylium charm: carries three charges that you can use to upcast spells, gain 1 charge ever dawn, can also cast spells into it to recharge

  • charm of authority: you spells count as one level higher when an attempt is made to counterspell and dispell

  • CV ex steel covenent honorably discharge association wwith charter merchant consortium out of aetherforge, artificer by trade, IRD watchful

  • SOT half elf associated with church of the emberfront out of santiforge cleric light domain IRD loyal

  • FR emberfront district loyal IRD

  • Gratch railwarden IRD fractured due to proximity to verdania workers unions alias: one shoe

  • kessaria: translator but fired, spellcaster, IRD volatile, warrant issued in 3 city states for suspected occult stuff, active member of greenpatch guild, verdania native

  • Morris railwarden enginneer does work out of logistica as efficiency coordinator, stable IRD

  • Loren IRD ruinous, convicted insurrectionist from aetherforge plan for life of labor in verdania, memory realignment and remediation, crimes: shared propiretoary tech with insurrectionist.

  • CHM: steel covenent in the logistics division, transporation and conservation of domestic terrorist IRD loyal

Ainsley’s body: sending stone, 1500 gold, superior healing potion, charm unsure about (need to identify)

kessaria creates a thank you gift 1250 gold, array of belongings

  • potion of heroism
  • scroll of protection against aberrations
  • folding boat
  • guitar case, guitar (masterfully crafted and probably worth a lot of money). vicenzo restore on the head, the meridian. (once per day you can while playing this instrument can cast prayer of healing and once per day a 10 minute performance can be used as a bolstering performance for anyone has the feat) 550 each

charm of spite: allows one to concentrate on hex and something else

kassaria says if you need odd collectible, Root and Rind collective.

  • dawnbreaker bow
  • 3 potions
  • black bag of powder
  • pieces of armor
  • 3 potions of superior healing
  • dust of sneezing and choking 8d4 + 8
  • 2000 dark iron coins (currency in conscriptus but also a precision metal)

Kessaria drops some stuff off and we all leave the room with her and enoch together

  • potion of storm giant strength 1hr

freeing people from prison. grabbing stuff as we go:

  • keys

  • 100 gold

  • ledger with betting sheet (seems to be variety of demons and xalithea)

  • beautiful ornate jacket with magical energy (sigil is a flaming circle with a slash) which enoc puts on

    • base ac goes up chest: 1 mimic 2 handy haversack 3 weird glove 4 ring of swimming 5 potion of heroism 6 single arrow ammunition of beast slaying 7 vicious dagger 8 platinum coin mimic vomit 9 musical instrument, small guitar
  • knights weapons x9

  • 3 lesser healing potions

Gorzul the flame of the tinari

weird glove - gloves of thievery +5 to lockpicking, tak eany appearance including vicious dagger - Gorzul cloak - graceful cloak (thing we can look up) black tattered, fire edges, attunement, weight reduced by 50%, advantage on dexterity saving throws, half damage from falling Gorzul’s weapon - collosssal weapon infused with soul of a champion, qualities you dont completely understand, cursed vibe 4d10 force damage when doing a pulnging attack more than 10 ft, +3 sword, 2d8 is the attack MDoAF - can cast animal friendship